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Donut particles blender guru4/5/2024 Note that if your nodes disappear, you can get them back by clicking on the “Geometry Nodes” modifier in the right-hand pane: Now, we click on “New” to create a new geometry node setup: We won’t be needing the window in the upper left that shows the positions of all our vertices, so we can close that: Click on that, and choose “General -> Geometry Nodes”. If you don’t see this, look for a little down arrow near the top right corner of the top menu bar. We’ll create a new Workspace (tab) at the top of blender, which will allow us to see our geometry node setup alongside our donut: This enables all sorts of cool stuff, from the ability to dynamically generate frost or icicles on a surface, to the ability to create buildings whose height, window position, and number of floors are all procedurally controlled. ![]() Much like the nodes we’ve used so far to create texture, geometry nodes allow use to procedurally generate changes to the mesh (changes to our objects). In previous versions of the donut tutorial, “particles” were used, but “geometry nodes” are a better option in Blender 3.x. Next, we want to add some sprinkles to the donut. This file is the result of my work after following along with the steps in the YouTube video. You can download the associated “.blend” file here. ![]() You can download a PDF copy of this post here.Notes below correspond to this YouTube video.I’ll be making additional notes for each of the videos in the series! In addition to those two projects, I've probably done about 15-20 smaller personal projects that I haven't shared.Just some notes I made while following along with this now-famous blender donut tutorial. I've only really worked on one other public project in addition to the Windowsill project, which was a low poly PS1-inspired video for a good friend of mine who is an artist by the name of Darkowa. I decided to tackle it the same way I've learned any other software – by just learning as I go and pursuing learning material whenever I get stuck on a problem, instead of following full step-by-step tutorials. In the beginning, I was afraid of getting too stuck in only following tutorials, but after a while, I kind of naturally stopped doing them and started working on my own stuff. So the feeling of just being able to sit by myself and create whatever I can think of has truly been amazing and enchanting. I've had lots of film/photography aspirations and ideas throughout my career, but they've mostly been difficult to do because of financial restrictions, gathering the right group of people, etc. Anyway, I started with the donut and then a few other beginner tutorials before I ended up getting hooked. But 3D work has always seemed intimidating to me. I'm fond of learning new things in general and I do enjoy the process. So about 6-7 months ago I decided to pick up Blender and give it a try for fun. But I've kind of struggled to find like-minded 3D artists who are skilled enough to make impressive works but who are also not financially unattainable (I may not have been searching well enough. I'm a Norwegian cinematographer who's been interested in 3D for quite some time, I've especially been curious about experimenting with lower-budget VFX in fashion projects and music videos.
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